Research Interests
- Anthropology of Food
- Anthropology Of Literature
- Anthropology of Mobility
- Anthropology of space
- Applied, engaged, and public anthropology
- Development anthropology
- Economic Anthropology
- Epistemology
- Fieldwork in Anthropology
- Foodways
- Historical Anthropology
- Indigenous Studies
- Media Anthropology
- Museum Anthropology
- Ovahimba studies
- Philosophy of Anthropology
- Social and Cultural Anthropology
- Amerindian Studies
- Anthropology of Knowledge
- Anthropology Of Religion
- Anthropology Of Technology
- Authenticity
- Consciousness
- Divination
- Economic Anthropology
- Ethnography
- Ethnology
- Folklore
- Food
- Identity
- Ideology
- Individuality
- Kinship
- Middle East
- Mythology
- North Africa
- Philosophy of Anthropology
- Political Anthropology
- Post-socialism
- Psychological Anthropology
- Reciprocity
- Social Anthropology
- Tourism
- Urban Anthropology
- Theatre Anthropology
- Urban Anthropology
- Visual Anthropology
- Abstract Art
- Art Economics and Markets
- Art Studio
- Art Theory
- Cultural Tourism
- Event Art--mass many-art workshop/composition events
- Live Art
- Measures of the Greatness of Works of Art (all and any genre)
- Media Arts
- Nineteenth-Century Panoramas
- Painting
- Photography
- Public Art
- Art of Africa
- Contemporary Art
- History of Perspective in Painting
- Italian art
- Medieval
- Modern Art
- Museum
- Nineteenth-Century Panoramas
- Renaissance
- Surrealism
- Vorticism
- Buster Keaton
- Cinematic Space
- Documentary
- Film Adaptation
- Film Analysis
- Film Genre
- Film Sound
- Film Theory
- Indigenous Film
- Mobile Video
- National Cinemas
- Nature and Wildlife Films
- Newsreels and Cinemagazines
- Screen Comedy
- Silent Film
- Soundtrack Studies
- Technology
- Cross-Culture Game Story Plotting & Pathing
- Game Competitors--games playing games, players playing players, agents playing agents, etc. plus mixes
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Playing/Player Scales--global asynch, global synch, face-to-face events, decomposed/recompsed localities/globality, etc.
- Game Realities--alternate universes, physics, geologies, meterologies, creatures
- Gaming Reality--relating to real life, families, jobs as games
- Multiplayer Online Games
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
- Use of story-telling in games
- Amusement
- Assessment Of Humor
- Fear Of Being Laughed At (Gelotophobia)
- Laughter
- Nonsense
- Smiling
- Taxonomies Of Humor
- Wit
- Conflicts Between Creation Practices and Innovation Practices
- Dependable Innovation
- Dialectic Innovation--opposings of innovations that spawn new innovations
- Economics of Innovation
- Idea Wave and Global Cascade Processes of Innovation
- Innovation as Mere Self Image Sprucing--national and gender cultures drivers of innovation exaggeration
- Innovation Errors--assuming it is one thing and erecting one envt. to support it for example
- Innovation Noise--nearly worthless continual innovation activities and persons wasting time and resources and publishings
- Innovation Policy
- Innovation Studied in Particular Domains--art, science, politics, porno, cooking, theology, etc.
- Innovation Studied with Particular Research Methods or Data Source Types
- Innovation Study outside of Business, Economics, and Commercial Fields
- Inter-level, Emergence, and Power Law Aspects of Innovation
- Investigating the Petty Levels of Innovation that Famous Corporations Settle For
- Management of Innovation
- Measures of the Level of Innovativeness and Impact of Particular Innovations
- Models of Innovation Types and Processes
- Ownerless Big Innovations--innovation without creators, inventors, heroic males, or other individualizations and Western culture myths
- Relation Between Creation Practices and Innovation Practices
- Social Revolutions, Disease Outbreaks, Mass Hysterias and Other Unusual Examples of Innovation Dynamics
- The Dependence of Innovation on Huge Non-Innovation Practices and Dynamics
- Theory of Innovation Posings--people/organizations working to "look like" they are innovative without actually being so
- Theory of Relation Between Innovation and Creativity
- Anthropology of Music
- Commercial Music
- Composition
- Computer Music
- Film Music And Sound
- Improvisation
- Jazz Studies And New Media
- Music History
- Music Psychology
- Sound and Image
- Allocating Functions: Depts., Processes, Events, Web-asynch/synch
- Organization Therapy
- Organizational Change
- Social automata theory and practice
- Aesthetics
- Applied Philosophy
- Continental Philosophy
- Authenticity
- Castoriadis
- Critical Theory and Frankfurt School
- Existentialism
- Henri Bergson
- Kierkegaard
- Phenomenology
- Epistemology
- Ethics
- Experimental philosophy
- Hermeneutics
- William James
- Wittgenstein
- Ancient Philosophy
- Renaissance Philosophy
- Information Philosophy
- Meaning of Life
- Metaphysics
- Moral Psychology
- Philosophical Anthropology
- Philosophical Counseling
- Philosophical Psychology
- Philosophy of Agency
- Philosophy of History
- Truth
- Perception
- Philosophy Of Psychology
- Philosophy of Technology
- Value Theory
- Political Philosophy
- Pop Culture and philosophy
- Pragmatism
- Construction Project Management
- Improvisation within Project Management
- Lean Project Delivery
- Procurement Management
- Altered States of Consciousness
- Social Anxiety
- Applied Psychology
- Cognitive Psychology
- Analogy
- Cognitive Control
- Conceptual Metaphor
- Human Perception and Performance
- Inductive Reasoning
- Judgment and decision making
- Mental Representation
- Problem solving
- Scientific Reasoning
- Subconscious Processing
- Cognitive Science
- Community Psychology
- Counseling Psychology
- Creativity studies
- Cross-Cultural Psychology
- Cultural Psychology
- Developmental Psychology
- Differential Psychology
- Discursive Psychology
- Emotion
- Empathy
- Experimental Psychology
- History of Social Psychology
- Humanistic-Existential
- Humanistic psychology
- Humor
- Humor psychology
- Industrial and Organizational Psychology
- Integration of Psychology & Christianity
- Intrapersonal Communications
- Jungian psychology
- Motivation
- Organizational Psychology
- Perceptual Development
- Person-centred Therapy
- Personal Relationships
- Personality Disorders
- Personality Psychology
- CPAI
- MBTI
- Measuring Degrees of Self-ness: too much and too little and just right
- MMPI-2
- MMPI-2 RF
- Narcissism
- Personality Assessment
- Self-less Selves: from zen, service, SM play, Japanese diffuse egos, others
- Self-ness Profiles--amounts across media, relations, emotions, unknowns, life dimensions
- The big five
- The Self as Culture Within, Not Mere Concept
- Phenomenology
- Political Psychology
- Positiive Psychology
- Problem solving
- Psychoanalysis
- Psychology of art
- Psychology of Unconscious
- Myths and Symbols as carriers of unconscious content
- Transmission of cultural commmunication codes
- Tree of Cultures
- Psychometrics
- Psychometry
- Systemic Therapy
- Qualitative studies
- Quantitative Psychology
- Social Interaction
- Social Psychology
- Attribution Theory
- Discursive Social Psychology
- Persuasion
- Self Motives
- Social Identity
- Social representations
- Social thinking
- Stereotypes and Prejudice
- Theoretical Psychology
- Transactional Analysis
- Transpersonal Psychology
- William James
- Alternative Modes for Delivering Management Functions--to a fixed social class expensive inventory of persons
- Approaches to Totalizing Quality Knowledge and Practice
- Quality Totalization and Globalization as the Theory that Built the Web, Intranets, and Open Innovation Software
- The Globalization of Bodies of Knowledge--following global(ization) of quality knowledge
- The Social Vehicle of Quality Totalization & Globalization--cascades, movements, event weaves, cohort and tool deployment cascades and starbursts
- The Totalization of Bodies of Knowledge--following total (ization) of quality knowledge
- Total and Global Quality Processes of Establishing Venture Technology Businesses
- Total Quality Cognition--globally competitive levels of thought in core work processes, meta-processes, meta-meta-processes
- Total & Global Quality Specifications of Software Systems & Their User Requirements
